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Quake ii website
Quake ii website




quake ii website
  1. #Quake ii website mod
  2. #Quake ii website Patch
  3. #Quake ii website software
  4. #Quake ii website code
  5. #Quake ii website windows

#Quake ii website mod

This mod also has a few shortcomings widescreen support is essentially broken as objects at the left and right side of the screen are culled out, so keeping to 4:3 resolutions is recommended.

#Quake ii website software

It also includes several other changes, like an implementation of the water screen distortion effect from the software renderer, an option to toggle texture filtering off (via setting the "8-bit texture" option to "on"), and desktop resolution support (via selecting sub-640x480 resolutions). Only then will the fate of humanity be known. Experience realistic reflections, refraction, shadows, and global illumination while you fight your way through the hostile Strogg civilization in the first three levels of the original game. The ingame method uses a simple linear filter an alternative exists in the form of the mod "Quake II Facelift", released in 2007, which supports Lanczos upsampling for even further improved texture quality. Relive the classic Quake II, now with real-time ray tracing.

#Quake ii website code

1 ALSA support can be added by compiling the source code from Icculus version. OSS is used in official native Linux version. 10.9 Play the expansions with KMQuake II.10.7 "No Input arguments" when running the launcher (GOG.com version).10.6 Game does not launch (Intel HD Graphics).10.4 Window border visible in fullscreen mode (Software mode).

#Quake ii website windows

  • 10.3 Windows Vista and 7 colours issue (Software mode).
  • 10.1 Saves not working in 'The Reckoning' and 'Ground Zero' (GOG.com version).
  • Default vid_gamma is now 1.0 instead of 1.45.
  • serverinfo and localinfo can now disaplay the value for a single key.
  • Fix double drawing of the key-bindings menus.
  • Fix mis-handlihg of the output file specification in qfpreqcc.
  • It implies traditional,īut with extra keywords (switch, for, continue, case, default) that

    quake ii website

  • Add an "extended" compilation mode to qfcc.
  • Qfcc, and fix many escape sequence handling bugs.
  • Add support for the s escape sequence (toggle bold characters) to.
  • An off-by-one error in qwe's substr implementation has been fixed.
  • Fix entity scaling issues in nq demos (gl).
  • It remains one of the top downloads on the Visual C++ website.
  • Server segfault when cancelling mvd recording fixed. Quake II is a 1997 first-person shooter video game developed by id Software and published.
  • Server segfault when firing nails in qw has been fixed.
  • The mdl import/export addon is now included in the distribution.
  • The inverted lighting in sw32 render has been fixed.
  • MDL import/export addon for blender has been properly packaged.
  • If no frame information is available via the export script, Blender's frames 1 to the current frame (inclusive) will be exported as individual frames.
  • The model's location, rotation and scale are now non-destructively applied to the mesh (optional, default) before exporting.
  • Quads and n-gons automatically get converted to triangles.
  • Multiple vertices sharing the one UV coordinate now work as expected.
  • An exception when exporting a model with no image textures has been fixed.
  • It can be found in the 0.7.0 section of the downloads page (look for "bugfix").

    #Quake ii website Patch

    Can be cross-compiled for ps3-elf and mips-linux.Ī quick bugfix patch (0.7.0a, only the Blender addon) has been released.Various bug fixes and build system improvements.Fixes for allowing QF to work with the excellent In The Shadows mod by Sock.Dynamic IMTs allowing more customization of the key binding system.qfcc now supports optimization with -O.There was a 0.7.1, but before I got to do the announcement, I found a critical bug and thus rolled out 0.7.1a. Id style (r_particles_style 0) particle explosions fixed (windows)įor more details, see NEWS.Alignment bug loading wav files fixed (affects only mips).Critical bug incorrect handling of progs code fixed (windows builds).Alkaline and Arcane Dimensions come to mind. When youve played them all, you can venture into fan made maps and mods, some of which are very impressive. Critical bug with incorrect key_dest fixed. Quake used to have two expansions you could buy separately, but this new release comes bundled with them.QF no longer mangles other engines' config files on windows.64-bit windows target now supported (though untested).0.7.2 is primarily a bug-fix release, but there are two rather significant new features: 0.7.1 turned out to be a bit of a train wreck.






    Quake ii website